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Orleans - trade & Intrigue - Board Game Expansion #2 - Tasty Minstrel Games
Orleans - trade & Intrigue - Board Game Expansion #2 - Tasty Minstrel Games
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Orleans Trade & Intrigue - Expansion #3 - Tasty Minstrel Games
Lemuria, an ancient city running on the now forgotten time control technology. Using the force from the stars, channeled through the star altar, they could control time and transform the versatile resource Materia into anything they wished. You are one of the city builders of Lemuria, and you must fight for control of the altar, sometimes cooperate with others, and use your resources to further develop the ancient city. And the time limit is just one year.
This is NOT a standalone game. It requires a copy of Orleans to play.
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During the medieval goings-on around Orléans, you must assemble a following of farmers, merchants, knights, monks, etc. to gain supremacy through trade, construction and science in medieval France.
In the city of Orléans and the area of the Loire, you can take trade trips to other cities to acquire coveted goods and build trading posts. You need followers and their abilities to expand your dominance by putting them to work as traders, builders, and scientists. Knights expand your scope of action and secure your mercantile expeditions. Craftsmen build trading stations and tools to facilitate work. Scholars make progress in science, and last but not least it cannot hurt to get active in monasteries since with monks on your side you are much less likely to fall prey to fate.
In Orléans, you will always want to take more actions than possible, and there are many paths to victory. The challenge is to combine all elements as best as possible with regard to your strategy.
In the city of Orléans and the area of the Loire, you can take trade trips to other cities to acquire coveted goods and build trading posts. You need followers and their abilities to expand your dominance by putting them to work as traders, builders, and scientists. Knights expand your scope of action and secure your mercantile expeditions. Craftsmen build trading stations and tools to facilitate work. Scholars make progress in science, and last but not least it cannot hurt to get active in monasteries since with monks on your side you are much less likely to fall prey to fate.
In Orléans, you will always want to take more actions than possible, and there are many paths to victory. The challenge is to combine all elements as best as possible with regard to your strategy.

